
Its antioxidant activity was similar to that of red wine ( 9). Several studies show that drinking wine is linked to a lower risk of heart disease. This health benefit is likely due to its alcohol and polyphenol contents. One study including 124,000 people observed that drinking moderate amounts of alcohol was linked to a lower risk of heart disease and death due to all causes ( 10). What’s more, an analysis of 26 studies discovered that light to moderate wine intake - up to 5 ounces (150 ml) per day - was linked to a 32% lower risk of heart disease ( 11).Ĭompared to white wine, orange wine is higher in polyphenols, so drinking it will likely afford you the same heart health benefits as drinking red wine. It’s important to note that the heart health benefits of wine are related to light to moderate wine intake. Conversely, heavy alcohol intake increases your risk of heart disease ( 12, 13). Research suggests that drinking wine in moderation may slow age-related mental decline ( 14, 15).Īn analysis of 143 studies noted that light to moderate alcohol intake, especially wine, was linked to a reduced risk of dementia and cognitive decline in older adults ( 15). Avernum: Escape from the Pit was released for the iPad last week, coinciding with my vacation, the same as when Avadon: The Black Fortress was released last year.These findings may be explained by compounds like resveratrol, which act as antioxidants in your body to reduce inflammation and protect your brain from cellular damage ( 3).

Both are isometric, turn based RPGs from Spiderweb Software. They both share a lot of similarities in terms of battle mechanics and inventory management and such. At ten bucks, both are incredible values with tons of replayability.įor all they share though, in my mind, Avernum is the better game and here’s why. If Avadon was Baldur’s Gate, then Avernum is Icewind Dale. BioWare and Black Isle fans from back in the day should know what I’m talking about, but for those that didn’t rock the Infinity Engine games, what I mean is that where Avadon gave you the option of picking a character and then surrounding that character with a team of pre-made characters, all with their own back stories, Avernum allows you to create your whole party from scratch.

There’s no back story other than what you put into it. You can go with the generic group, like I did, or make your own band of merry adventurers. Don’t get me wrong, I think there are probably more narrative opportunities when you can use the party members and their interactions to drive the story, but at the same time, I love rolling an entire party and coming up with their group dynamics in my head. Is this a group of all ex-soldiers who spoke out and were banished, or maybe it’s a tribe of hill people, barbarians, shamans and sorcerers that were sent to Avernum for not hewing to the Empire’s wishes.
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One of my favorite moments of my PC gaming days was creating an Icewind Dale party to mirror the characters in Buffy the Vampire Slayer and then bringing them through IWD and IWD2. Averum lets me relive that, albeit in a smaller form as you only have four party members. READ ALSO: Five days with Fifth Edition Dungeons & DragonsĪvernum uses the same attribute and skill progression system as Avadon but they added traits into the mix. In some cases, skills from Avadon have been renamed as traits in Avernum, but in other cases, these are totally new character modifiers that open up new ways of tweaking your build as you increase skills. For example, placing multiple points in Mage Spells or Priest Spells opens up the Increased Intelligence trait or the Swordmage trait. Putting points in missile weapons or thrown weapons allows you to buff your dexterity. As character tweaking goes, it’s nothing revolutionary, but it allows for a little more character customization than the last game did, which goes nicely with the ability to create a team of whatever character classes you choose. I may be remembering things incorrectly, but I feel like Avernum is harder than Avadon. Or, more specifically, Avernum requires you to think about things like attack order, character placement and how your party’s traits work together more than Avadon did. Very early on in Avernum I ran up against a band of beasties that I thought would be cake. As you progress deeper into the game, you run into difficult encounters nestled deep within manageable encounters, something that I find refreshing.įive minutes and one dead party later, I realized the error of my ways. When you open that door, you’re not sure if you’re going to face more cannon fodder goblins or an extremely pissed off ogre.

READ ALSO: Five Great Things about Act I of The Witcher 2 Knowing the range of your abilities and how best to use them together is the key to surviving.
